Jinn

A BSc Psychology and Bachelor of Game Development Graduate.

A quick learner and gamer full with passions.

Do visit my LinkedIn for more about me.

Narrative Guide

Character

H

Premise

To escape from a Jigsaw fanatic’s test, an egocentric student needs to learn to be selfless.

Setting

Location

Plaza Rakyat

Time

Starts when the student wakes up on Saturday, 22nd December 2018.

Theme

What we hear may not be the truth.

Anti-Theme

Structure

Character wakes up at an abandoned underground car park. He is wearing an unremovable bucket on his head. There is another victim across the space. They communicate and build a form of relationship. At the last test, the character will hear the electrical hacksaw sound which represents betrayal. Thus, it leads the player to think only one character can survive. This conflicts the relationship both characters have just built a few minutes ago.

The theme is what we hear may not be the truth. In this scenario, the victim across the hall is the psychopath. What the character hears throughout the whole game is prerecorded. The owner of the voice is the previous jigsaw test’s victim, who is dead and the body is left in the scene.

Mood

Foul.

Conflict

Scene

Chain

One man and one woman are chained in a space, with each at different side.

Bucket

Three persons are wearing a mechanical bucket with only eye split on their head.

Finger Drawer

A machine that has a locked drawer. Once a finger is inserted through a small hole, the balance of scale will be broken. It will complete the circuit and the drawer will be unlocked and opened.

Car park (line)

Abandoned underground car park as the background.

Cassette Dictaphone

Character has a Cassette Dictaphone near him, within his reach distance.

Exit Door

Door to exit the room.

Digital Timer

Use to countdown the time before character gets electrocuted.