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Conflict In Arid Desert - Vast Wilderness

This is a discussion between 3 group members including me. The discussion was about the possible conflicts in arid desert.

Races

The Vast Wilderness is a republican society. Representatives are elected from each race to meet and discuss how jobs and resources should be delegated. Each race has equal social standing and are expected to cooperate in the harsh desert environment to survive.

Lizardman

Humans

Dwarves


Pros and Cons in Arid Desert

Advantages Disadvantages
Major producer of Earth element magic products No constant water supply
Natural barrier (outsiders cannot survive here) Sandstorms
Underground tunnel for protection Harsh temperatures

Specialty of Arid Desert

Earth element armour (Very sturdy magical armour)


City Layout


First Conflict

Lizardman Faction

Advantage: Underground tunnels

Disadvantage: Harsh temperatures

Cause: Moving the settlement into the underground tunnels

Weakness: Harsh temperatures

Dwarves Faction

Advantage: Major producer of Earth element magic products

Disadvantage: No constant water supply

Cause: Mining Earth element magic products

Weakness: Need large amount of water

Humans Faction

Advantages: Main strategist that can use natural environment for strategic advantage (Natural Barrier)

Disadvantages: Cannot avoid natural disasters such as Sandstorm that will destroy crops. (Sandstorm)

Cause: Food source in the settlement and also the highest intelligence

Weakness: Weakest among the rest and can’t avoid natural disasters

Second Conflict

How The Vast Wilderness will approach R’vic: