Jinn

A BSc Psychology and Bachelor of Game Development Graduate.

A quick learner and gamer full with passions.

Do visit my LinkedIn for more about me.

Game World Economics

The Economics in a religious town.

Merchant

Abbot/Monks

Incentive: To preach the word of God to those who is not on the right path. How to ‘trade’: Teach the populace knowledge and values from God’s teaching. In return, the populace/visitors will believe in the religion/God.

Monk soldiers/Guardian

Incentive: Food and respect. How to ‘trade’: They are trained to protect the temple and populace. In return, the populace will pay them food/feed them.

Prayers

Incentive: To get consolation, strength, faith, luck, blessing and so on. How to ‘trade’: They donate money to the temple while offer their sincerity and belief to the religion/God.

Children

Incentive: Get knowledge, story, moral values, learn about the unknown etc. How to ‘trade’: They devote their time, belief, and way of life to the religion in order to learn the unknown/knowledge.