Jinn

A BSc Psychology and Bachelor of Game Development Graduate.

A quick learner and gamer full with passions.

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-> Bloom Effect <-

Bloom effect created using fragment shader with 2 framebuffers and blur effect.

Vertex shader is used for moving, rotating, and deforming objects/boxes.

Framebuffers are used to create the bloom effect through fragment shader.

The idea behind is to render the blur effect on one framebuffer, while the other is used for occlude/control the frame/picture based on color. The combined result of both framebuffers will be the bloom effect showed above.