A BSc Psychology and Bachelor of Game Development Graduate.
A quick learner and gamer full with passions.
Do visit my LinkedIn for more about me.
Bloom effect created using fragment shader with 2 framebuffers and blur effect.
Vertex shader is used for moving, rotating, and deforming objects/boxes.
Framebuffers are used to create the bloom effect through fragment shader.
The idea behind is to render the blur effect on one framebuffer, while the other is used for occlude/control the frame/picture based on color. The combined result of both framebuffers will be the bloom effect showed above.