A BSc Psychology and Bachelor of Game Development Graduate.
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After I played the game Bastion, made by Supergiant Games, I was impressed by the progressive effect and looked up internet for it. I came across this video tutorial Bastion Effect, Progressive Level Visibility in Unity using Shader Graph, which as the title mentioned, a tutorial about creating Bastion progressive level effect in Unity.
At that time, I was playing around my Unreal project, which was about creating a sphere-like planet and setting up movement and rotation for actors and camera. Instead of Unity’s Shader Graph, I studied and recreated a similar result from the video tutorial with Unreal Material Graph.