A BSc Psychology and Bachelor of Game Development Graduate.
A quick learner and gamer full with passions.
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(Click the title to get to game page)
ALIVE is a 2-players platformer puzzle game.
This is my first experience with Unity engine. In this development process, I have been assigned to to code (C#) gameplay mechanics such as moving boxes, projectile motion (stone throwing), key pick-up, crawling, and some UI indicator.
In order to hint players the hitting point of stone, I have to create a projectile indicator, one such as the projectile dots in Angry Bird.
It is easily done with Physics and Mathematics. The basic idea is to utilize the formula below:
x position = x initial + x initial velocity * time
y position = y initial + y initial velocity * time + 0.5 * gravity * time * time