Jinn

A BSc Psychology and Bachelor of Game Development Graduate.

A quick learner and gamer full with passions.

Do visit my LinkedIn for more about me.

-> ALIVE <-

(Click the title to get to game page)

ALIVE is a 2-players platformer puzzle game.

This is my first experience with Unity engine. In this development process, I have been assigned to to code (C#) gameplay mechanics such as moving boxes, projectile motion (stone throwing), key pick-up, crawling, and some UI indicator.

In order to hint players the hitting point of stone, I have to create a projectile indicator, one such as the projectile dots in Angry Bird.

It is easily done with Physics and Mathematics. The basic idea is to utilize the formula below:

x position = x initial + x initial velocity * time

y position = y initial + y initial velocity * time + 0.5 * gravity * time * time